Good job, but quite a few bugs
Well, I can tell you put quite a bit of effort into it and it was pretty good, but please, next time, try to clean up as many bugs as you can before you submit a game, especially when they're so blatant. Here's a list of the bugs I've found that you can hopefully clean up when you get the chance.
-Enemies going through walls, and sometimes through the ground. Occurred while I would be hitting an enemy, and then he would just back up straight through a wall.
-Sometimes, my character would hover a little over the ground, or he would be a little beneath.
-Often times I would hit an enemy, when I'm clearly not quite close enough. On a related note, sometimes I would try to jump away to avoid getting hit, but then as an enemy started punching, he would hit me, while I was in mid-air, clearly above his blows.
-When chainsawing something, you can just click the chainsaw button, and then immediately jump away, and the action will still take place. Like killing a teddy bear, then jumping out of harms way before getting hit by another.
-Once I neared the end of the second hideout level, I just killed a teddy, then all of the sudden, my character disappeared. I was too far in to feel like starting everything over, so I still haven't actually finished the game. Hopefully I will sometime later though.
Here are a few suggestions too:
-After getting knocked down, maybe you could put in a cool-down period for the character in which he cannot get harmed. Quite a bit, I would get knocked down, and then when I got back up, I wouldn't have a chance to do a thing before I started getting hit again, and then knocked back down.
-Just having those two actions of punching and kicking to do all the fighting got a little boring. You should have allowed for combos, or some special moves, beside the chainsaw finisher. That would mix up the fighting enough to keep it plenty interesting.
-When it got to the hideout level, having to fight 3 cyborg teddies right after another just got tedious and unnecessary, especially when it took so long to kill them. Either cut down on enemy's hit points, or just down string together 3 fights like that, wasn't cool.
All in all, it was a good effort though, I enjoyed it. Just get those bugs fixed on up, and that will be a vast improvement.
I'll try to fix those things, but the only bug I have no idea how to fix is the one where the character dissappears, I have no idea how its happenening, I looked at the code billions of times and I didnt see anything that could cause something like that. I forgot to write in my comments that you could click pause and restart the level when that happens.
Also, there are combos, 3 punches 2 kicks (unless you meant more)
All you did was take Blockdude, and gave it graphics and sounds. You even copied all their level designs. Its pretty despicable. Submit a game that you actually put some thought into next time, please.
I think this game is pretty super cute. The noises made me giggle as a small infant child would, and thats prop-worthy. I also like how its more difficult and challenging then the original Simon. The moon twist was nice indeed.
Can't wait to see your next one, honey cakes.
Sure, I beat it on my first go through, but that was still frustrating as hell. You've got some bugs to work out there too. Whenever you go all the way back to the left side of a frame, you suddenly die. Your ball and chain objects kill you when they clearly miss you. And beating Bowser was simply ridiculous. I know you wanted to make it a challenge, but you could have thought of something more practical than annoying, crazy ass koopa shells.
Quite a well done game, it was definitely fun. Points off because well, it is sticks.
It was pretty interesting, but it did get repitive. You could have added more things to do, like when you reach mod or admin status, instead of simply getting more cool points.
The same music over and over again got a little annoying.
It was fun though, I got all the stickers at about 365 days. Getting the Review Crew Pick took a while.
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